
Trigger: Volumes in the World which can detect when players and other Entities enter or exit their space. Waypoint: Different from GPS positions in-game, these are created with either IST or VST’s World Outliner, and mark specific positions in the World which can be referenced by VST. Includes blocks, whole grids, Waypoints, Trigger volumes, and characters. Can include multiple planets.Įntity: Generic term for most objects existing inside a World. World: The entire game environment played in during a Mission. Mission: An individual segment of a Scenario, connected to a specific World Scenario: A custom game in Space Engineers, consisting of multiple script and data files Screen accessed inside Space Engineers to modify in-world entities Displays scenario code in graphical environment Mod developers can utilize this tool to create scripted gameplay events, play cutscenes, or modify game values at runtime. VST was designed to allow users to design game scenarios for Space Engineers without needing previous coding experience. Note: This guide assumes a base knowledge of Space Engineers and its mechanics.

We are extremely excited about the response so far and looking forward to PlayStation players finally getting a chance to become Space Engineers.Keen’s official guide for using the Visual Scripting Tool (VST) to create or modify game scenarios for Space Engineers. PlayStation pre-orders are happening RIGHT NOW and early access has begun. Now, more than three years after the successful release of Space Engineers on Xbox we are releasing Space Engineers for PlayStation.


Space Engineers, developed on PC, has sold almost 5 million copies and reached a worldwide audience. The time has finally arrived, Space Engineers Beta is LIVE on PlayStation. PlayStation Space Engineers Beta is live!
