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Multiscatter for 3ds max 2022
Multiscatter for 3ds max 2022







multiscatter for 3ds max 2022

Added VDB grid display in 3dsMax viewport with multi channel support Added RailClone default settings in Preferences (see the Mesh update type option in Support/RailClone) Fixed RailClone Meshes update in Direct mode. Fixed issues when rendering with render elements, Cryptomatte, LDR/HDR, EXR

multiscatter for 3ds max 2022

Improved node selection update when using "Animated Material update in Viewport" Added support for scale/rotation of source objects used in ScatterSurface and ScatterVolume Added default settings for slip/swap Status of NormalBump map and Vray normal map in Preferences Added support of channel flip/swap for NormalBump map and Vray normal map. Added default kernel settings for Viewport and Render Tone mapping Fixed Universal Camera imager not editable Fixed Light shadow visibility when Light not set Visible Fixed AOV UI and AOV Octane graph edition Fixed Light mixer not matching Beauty pass

  • Fixed OSL dialogs (eg vectron) not showing all parameters with desktop scale > 100%.
  • Fixed MAXScript not updating the pass list.
  • Improved rendered image performance for viewport display.
  • Improved naming of AOV default inputs / layer when created from Aov graph or aov dialog.
  • Fixed AOV UI crashes when deleting / moving aov inputs.
  • Fixed performance issue when changing multiple objects instances using the same materials.
  • Fixed objects and lights ambient shadow visibility when Object not set visible.
  • Plugin's version string consists of two parts - version of Octane core integrated into this version of plugin, and the version of the plugin itself.









    Multiscatter for 3ds max 2022